home *** CD-ROM | disk | FTP | other *** search
Text File | 1995-08-22 | 2.5 KB | 105 lines | [TEXT/XCNQ] |
- (game-module "mars"
- (blurb "Mars")
- (variants
- (see-all false)
- (world-seen false)
- )
- )
-
- (terrain-type plani (color "orange") (char "+"))
- (terrain-type highlands (color "brown") (char "^"))
- (terrain-type canyon (color "tan"))
- (terrain-type co2-ice (color "white"))
- (terrain-type water-ice (color "light blue"))
-
- (terrain-type wall (subtype border))
-
- (define cell-t* (plani highlands))
-
- (unit-type rover (image-name "hovercraft") (char "c")
- (help "slow, long-range")
- )
- (unit-type boulder-car (char "b")
- (help "fast, small, shorter-range, hard for satellites to see")
- )
-
- (define ground-types (rover boulder-car))
-
- (unit-type satellite
- (help "hovers overhead, observes all below")
- )
-
- (unit-type base
- )
- (unit-type underground-city
- )
- (unit-type domed-city
- (help "large but vulnerable")
- )
- (unit-type underice-city
- (help "nearly invisible, can only be placed under water ice")
- )
-
- (material-type air)
- (material-type water)
- (material-type food)
-
- ;;; Static relationships.
-
-
- ;;; Actions.
-
- (add ground-types acp-per-turn 4)
-
- ;;; Random game setup.
-
- ;;; Some defns for the fractal percentile generator.
-
- (set alt-blob-density 10000)
- (set alt-blob-height 500)
- (set alt-blob-size 200)
- (set alt-smoothing 4)
- (set wet-blob-density 2000)
- (set wet-blob-size 100)
-
- (add cell-t* alt-percentile-min ( 0 70))
- (add cell-t* alt-percentile-max ( 69 100))
- (add cell-t* wet-percentile-min ( 0 0))
- (add cell-t* wet-percentile-max (100 100))
-
- (add u* start-with 1)
-
- (area 60 30)
-
- (world 400)
-
- (scorekeeper (do last-side-wins))
-
- (game-module (notes (
- "This game was inspired by Kim Stanley Robinson's `Red Mars',"
- "an excellent story of the near-future colonization of Mars."
- ""
- "The general idea of the game is to build up a colony and perhaps"
- "eventually contend for control of Mars, if players can't work out"
- "agreements."
- )))
-
- (game-module (design-notes (
- "This game is far from complete."
- ""
- "Mars is 21240km in diameter, elevations range over 27km. To show"
- "canyons and such, would need a very large map."
- "10m intervals for elevation would be reasonable."
- "Scenarios could include solitaire game to establish a viable settlement,"
- "and a race for Mars that is competitive."
- ""
- "(should be able to mine for water(ice) and transport to cities)"
- )))
-
- (add satellite notes (
- "Satellites are spy satellites that can see much on the ground,"
- "but require so much observing and processing time that they can"
- "only focus on small areas at a time. So the position of a satellite"
- "designates its focus area rather than its actual physical position."
- ))
-